11/27/2023 0 Comments Pulse 3d wireless headset ps5 reviewWe can feel the sound passing from one ear to the other depending on the events on the screen. The headset also best highlights the Tempest 3D AudioTech technology, with its multitude of noisy surfaces (snow, sand, grass, earth…), elements and elements. The Pulse 3D has two 40mm drivers. 3D sound is present in the game thanks in particular to the Tempest 3D AudioTech technology designed by Sony for the PlayStation 5 (with compatible games). Whether you are in the middle of a crowded street scene in Spider-Man: Miles Morales, in the thick of the fighting in Assassin’s Creed Valhalla or immersed in the dark sonic ambience of Demon’s Souls with its multiple and sometimes disturbing sounds that spring from all sides, we can clearly see the origin of the noise and we have the impression that the sound is surrounding us. It’s quite immersive and the promised promise is kept. The helmet is quite light (295 grams) and the weight is well distributed. You can wear it for a while before you feel it. It will therefore be the right companion for somewhat long playing sessions. If you wear glasses, you won’t be particularly embarrassed or oppressed. The pads make it nice. Thanks to the supplied adapter, it is also possible to connect your Pulse 3D headphones to a Windows PC or a Mac. You can then use it as a wireless headset. Obviously, as a gaming headset, the possibilities are limited. There is no NFC for pairing, application for additional settings or active noise reduction. The thickness of the headphones and their structure serve as passive noise reduction in a way. It is far from convincing, however, and in a very noisy environment you will not be totally isolated. Note that the headset does not go to sleep when you remove it. But it ends up cutting itself after several minutes of inactivity. You will then have to turn it off, then turn it on again to reconnect it. The Pulse 3D is a headset originally intended for use with the PlayStation 5 as well as the PS4 and the PSVR virtual reality headset. The consoles do not natively embed Bluetooth, it is not a headset intended for this use. So it does not work wirelessly with another device, smartphone or other to listen to music. It actually connects to your console through a supplied dongle to plug into your console’s USB port to take advantage of a 2.4 GHz wireless connection. Pairing is done simply by switching on the headset with immediate pairing. No other settings are necessary. In this, it is a small happiness. Right out of the box, it’s plugged in and usable without doing anything more than turning it on. If the design is rather successful and sober, the whole is not particularly high-end and refined. The material is solid, but plastic and one can have a first impression of fragility. We are certainly far from the sometimes outrageous and enormous design of certain gaming headsets. But they have the merit of appearing stronger. The price positioning of the Pulse 3D is also a factor. The very round shape of the ear cups can also be surprising. If you have rather large ears, be careful that it is not too small in size. Another sign that the Pulse 3D has not bet on its design: the pads are not interchangeable or replaceable. There is no foam reinforcement on the top of the head and this is surprising, but the silicone band avoids pressure by resting gently on the head, without pressing. It is composed of a white plastic hoop integrating at each end the circum-aural imitation leather headphones which will encompass your ear. These are not carried by flexible rods, but rather connected to the hoop by a large plastic blade with a little play to adjust it to the morphology of your head. The design of the whole with the final curvature of the arch that encompasses the atrium would at first glance make you want to position it upside down, but you have to put the white arch outwards.Īs a reminder that it goes with the new generation console from Sony, we find the PlayStation logo on each branch and, inside the hoop, the texture of the controller and the console-like grip with the micro logos of the keys of the lever (square, triangle, cross, round) in relief on a black background.įirst surprise, there is no adjustment possible. It is in fact the inner black silicone band that will adapt the wearing of the helmet. It is in fact the real variable of adjustment for the wearing of the helmet with an amplitude of approximately 3 to 4 cm. It’s strange at first, but the result is quite effective and the Pulse 3D is comfortable to wear.
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